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It is far, far too powerful to be able to just spawn a stack of tier 2 or 3 units basically for free with my moving tower and just throw them at stuff. ![]() I have been able to do this to a lesser degree for about 10 weeks in-game, and to a more moderate degree since week 4 with brutes. No magic needed other than the levitation spell, the circle is my ♥♥♥♥♥. I can just fly my tower to any location, spawn units for free, kill everything in a wide radius and then immediately fire those units, having paid 0 gold fod the right to do so. I am far later into the game (basically well past the point where I've already won for all purposes, around week 20) and I have 11 hiring slots, and can hire 11 war trolls in one turn for 0 gold, immediately then throwing that whole stack of war trolls into whatever I want (nothing will beat that in auto resolve let alone real combat where regen is abusable). I killed a circle mage by hiring two stacks of orc brutes and just throwing them at her tower. ![]() ![]() ![]() It will be tasked with displaying a 3D car chase (created by renderbaron) that includes a massive amount of geometry, textures, and complex effects to measure your graphics card performance in OpenGL mode fully. You can then jump over to the Graphics Card performance test, which relies on a myriad of factors to produce results such as GPU processors and drivers. CINEBENCH is a powerful cross-platform benchmarking suite for evaluating the performance capabilities of your CPU and graphics card.ĬINEBENCH utilizes all of your system's processing power during the GPU test and renders a photorealistic 3D scene ("No Keyframes" animation by AixSponza), making use of multiple algorithms that will thoroughly stress all available processor cores - it can accurately measure systems that have up to 256 processor threads. I have total of 8 active minions (4 Melee, 3 Archers + 1 Golem) concurrently. ![]() Leftover points in passive skill tree goes to summons damage and attack speed. I combine that with 3 Summon skills- with Melee Plaguelings (set to Rend or Fire), Archer Plaguelings (set to Fire), and Livor Mortis Golem (set to Rend), focusing on additional summons and damage and with remaining points set to health. My ailment chance for Bleed and Burn are around 55%.įor the Thunderstrike skill modifiers, I chose Ailment chance + Ailment damage + Skill Damage + the additional strike that hits enemies affected by the skill. Currently, besides Bleed, I am also applying Burn as secondary ailment, so that's 8 Ailment stacks at once with each application. Also got the passives that apply 2 types of ailments and apply 4 stacks per Ailment per successful application. The passive that increases damage type up to 10% per ailment (10 stacks) based on enemies killed with ailment contributes massively to damage. ![]() Since I always play summon + DoT builds in similar games, for Wolcen, I created a Rend damage & Bleed Ailment + Summoner mage build using Thunderstrike converted to Rend damage as main skill, focusing on Material & Ailment damage/chance and additional ailment application and duration with passives and gear. ![]() I just bought this game, and the first build I made (without any planning at first, before I reset points and optimized it) turned out to be so overpowered I can't play any other builds now! |
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